I ran, what was supposed to be the final episode of Freeport (Rolemaster rules) and we missed the ending by an hour. So last session will happen this week and will have to dovetail with Deadlands. We did have a seat reserved for GG had he been watching in on the session to view the action and adventure. The session, whilst playing too long (i.e. the players got sidetracked and spent a lot of time doing heroic stuff not related to the adventure, but still important to them) did generate some fantastic solutions to difficult problems.
For instance, the docks of Freeport were locked down by Black Orcs who had occupied the town ensuring no boats entered the port or left. This left the players with a massive problem as they had an injured member of the party who they couldnt move (due to some serious criticals - thanks Rolemaster :-) ). But they injured party member could only be reached by boat as they had recently explored a rocky dungeon just off the coast of Freeport. What made matters worse was that the identity of the injured party member (a cleric no less) was well known to the black orcs and they had themselves offered a large reward for the cleric's capture.
One player, our resident rogue, went up to a pair of black orcs and offered the cleric up as a bounty as long as they shared the reward with him. The other players complained as they thought the rogue had sold the cleric up the river. This was made all the more tense as the rogue and cleric had had a long standing disagreement and had discussed this very situation before, i.e. selling the cleric out to the bad guys.
In return for helping the orcs and sharing the reward, they would need a boat to get there. And the rogue pretended to be "weak" meaning the orcs not only stole a boat to aid the party, but also rowed to the cave.
Suffice to say that the party ambushed the poor orcs and the cleric was saved, but not before choice words were spoken between the two protagonists.
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