Wednesday, March 26, 2008

Deadlands Part 1

Deadlands started this weekend and with mixed emotions I thought it went well.

Despite it being a character creation/finishing off session, plus an introduction to the world of Deadlands, and then followed by a way of getting all the characters together, the party still managed to "burn" its way through half of the pre-written adventure, the 3rd Dime Novel, Independence Day.

I had anticipated it would last 4 or 5 sessions, but these guys are on fire and doing well. The reason I started with Dime Novel 3, is because I had already run with 2 of the same group the first two Dime Novels all of which went very well.

I loved having the playing cards and poker chips in my hands, the game system really helps the wild weird west feel.

I mentioned at the beginning the session was with mixed emotions. The reason I said that was because one of the players has decided to withdraw from the group claiming he is gaming too much to want to participate. There were other reasons, e.g. he said he didnt really feel the wild west was a game for him, but fuck it, Im not letting a player hold the rest of the group to ransom. Im sticking with deadlands as the other 3 players want more. Ive pandered to a player in the past and it never works out.

Im struggling to keep the group together as despite it changing and morphing over the last 8 years, I still see this group as mine, but Im not foolish enough to think it is only I who matters. I am trying to recruit a couple of new players, we shall see how that goes, plus I am tentatively thinking about merging this group with another, but that will require some serious thought.

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