Friday, June 2, 2006

Lords of Midnight

I have acquired a copy of ICE's Fire and Ice Elemental supplement, which details the elemental powers of, fire and ice, obviously! But combined with Frostbite I have all the information I need to push on with Lords of Midnight, the Role-Playing Game.

The only trouble now is Im unsure in which direction to take the game. As noted in an earlier blog, should it be simple and uncomplicated or detailed and interesting?

Rolemaster
D20
or simple generic system

Either way, the game will require a strong magical content which is accepted as normal, rather than special. E.g. everyone knows of Ice-Fear and how it weakens the hearts of heroes. There is no doubt in everyone's mind of the danger even the most brave of heroes to enter Doomdark's realms. I have a system in mind that enables a hero to store energy with which to overcome/defeat/control the amount of ice-fear he is facing.

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