So a double dose of news about our Sunday group.
We've gained 2 new players, and lost 1, whilst a 2nd has gone AWOL and not responding to any stimuli...
So it means that the group is still where it was almost 2 years ago, struggling to keep a good sized group to make running/playing games worthwhile. The bad weather hasnt helped, and the Christmas holidays means no gaming now to the New Year.
Still in the intervening months we managed to finish off the 2nd part of Haarlock's legacy for the Dark heresy RPG, and also planned a short Deadlands diversion. This may run for a lot longer based on virtually a new set of players, means I can run some adventures Ive already run with past players in the same group.
Now I love Deadlands, but the overhead in terms of materials (rules, paperclips, character sheets, 2 decks of playing cards, poker chips AND dice) is enormous when compared to other games.
Still, I'll keep running it as long as they enjoy it. Been playing Red Dead Redemption on the XBox 360 just to get into character.
Once Im all GMed out, Ill sit back and enjoy the 3rd and final part of the Dark Heresy campaign...
Monday, December 20, 2010
Friday, August 27, 2010
RuneQuest Summary
So the RuneQuest game ended on a high. The players accomplished their goal and everyone had fun, which was key. What was a little sad was that a couple of the players said they enjoy the game, the puzzles and the story, but didnt really enjoy the RQ system. As previously mentioned, I ran the game using the Chaosium 2nd Edition (Games Workshop boxed set edition) of the rules. I love the system and it really works for me, but these 3 didnt.
Ive tried to understand why, and it comes down to access to the rules. I guess they wanted something more tactile than 1 printed cofy the rules along with PDFs. I have quite a bit of RQ material, but will save it for another group of players for another time.
Anyway, 3 new players have joined our group of 4, meaning the numbers are making it easier to allow games to happen, as in the past 1 player dropping out meant the game was cancelled until the following week. Still Ive got this Sunday and Dark Heresy to look forward to, then 2 weeks have to be relocated to a new venue whilst one player has their parents-in-law arriving. Im sure we'll get there in the end, just a standard month of gaming every Sunday without interruption. Please?
Ive tried to understand why, and it comes down to access to the rules. I guess they wanted something more tactile than 1 printed cofy the rules along with PDFs. I have quite a bit of RQ material, but will save it for another group of players for another time.
Anyway, 3 new players have joined our group of 4, meaning the numbers are making it easier to allow games to happen, as in the past 1 player dropping out meant the game was cancelled until the following week. Still Ive got this Sunday and Dark Heresy to look forward to, then 2 weeks have to be relocated to a new venue whilst one player has their parents-in-law arriving. Im sure we'll get there in the end, just a standard month of gaming every Sunday without interruption. Please?
Sunday, August 22, 2010
The Sunday Night RPG Group
Im really pleased to say the numbers are up, and we seem to have 5 players and a GM, 6 when Gurth gets his act together in September 2010. Im please also that I stuck through with the group as I was seriously considering jacking it all in for a few months then finding a whole brand new group. Different day, different people, different games.
RuneQuest fill in Campaign
Well my little fill-in RuneQuest campaign came to an end.
It was a Pavis/Big Rubble and Tomb of Horrors mash up.
Whilst the players generally enjoyed the story and action, they didnt enjoy the system. This is something I feel is my fault rather than the system. I choose to run the original Chaosium 2nd Version, which also meant getting hold of the rules apart from my copy an absolute nightmare.
Still it filled the gap whilst we waited for our Dark Heresy GM to get his act together.
We played DH for 1 session, before disbanding for a couple of weeks because of weddings, holidays and christenings.
It was a Pavis/Big Rubble and Tomb of Horrors mash up.
Whilst the players generally enjoyed the story and action, they didnt enjoy the system. This is something I feel is my fault rather than the system. I choose to run the original Chaosium 2nd Version, which also meant getting hold of the rules apart from my copy an absolute nightmare.
Still it filled the gap whilst we waited for our Dark Heresy GM to get his act together.
We played DH for 1 session, before disbanding for a couple of weeks because of weddings, holidays and christenings.
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