Monday, August 13, 2007

Rolemaster <> StarFleet Commander

We didnt play Rolemaster on Sunday. Usual Summer holiday interruptions. 1 player at a Kung Fu summer camp and the other woke up nursing a hangover from hell.

2 players and a DM is a bit too hard to handle, so we had the choice to cancel or try something new. One of our group is a keen wargamer and boardgamer, and at short notice whipped out StarFleet Commander, a slightly simplified version of Star Fleet Battles and had a ton of fun all the same.

w00hoo (86.152.93.183)
13th Aug, 2007 14:58 (local)
Hmm, no that two player feeling, we're in the same boat with our fortnightly game in Tonbridge. About to give UKRoleplayers another hit with an 'any players' request. I've been running the Serenity with two players for it's length apart from the odd 'guest appearance' and it's do-able but not great, makes a lot more work for everyone and I prefer gaming not to feel like work too much! It'll not be enough for the Buffy game when the Serenity finishes though...
lawbag (62.69.73.216)
13th Aug, 2007 16:34 (local)
I ran a Werewolf campaign for 8 players. Got the short end of the straw whilst running it during the summer months and in 4 sessions, I ran the campaign I had 4 different pairs of players. Keeping the story continuity going was a nightmare, and the end of game scenario was attended by two players who were clueless as to the events happening around them.

I ran a Victorian Age Werewolf story, and it was a mixture of Sherlock Holmes, Mage and Call of Cthulhu.

Serenity works only with multiple players, anything less than 4 and you are really struggling.

The golden rule is, the less players you have, the quicker you burn through the material.
lawbag (62.69.73.216)
13th Aug, 2007 16:35 (local)
On a separate note, not really a Buffy fan, but I do understand the game has some interesting gaming concepts.

Thursday, August 2, 2007

Rolemaster Continues

I am really enjoying running my Rolemaster campaign. A straight up mixture of classic high and low fantasy, borrowing heavily from 1st, 2nd and 3rd edition (A)DND modules. I chose RM as it is a system I know and love, and enjoy the thrill of random combat, especially its legendary critical tables. But I choose the DND modules as it represents classic Dragons and Dungeon type adventures, neither of which ICE (publishers of RM) managed to encompass.

I have the Freeport trilogy well under way as I enjoy town based adventures, but as a short interlude we are going to be playing the Warlock or Firetop Mountain DND3.5 conversion by Myriador Games.

Once that is over, they will return to Freeport for the 2nd and subsequent parts, and I have an itch then to take them through either the Drow War Trilogy or the Temple of Elemental Evil. I believe Im up for running both with ease as I have a good group, albeit only 4 players, but no one has yet to have played in any of these adventures so far.

I wont be writing an actual play of the events as (a) it doesnt really matter what we do I doubt many people will be interested and (b) I dont think the events of the game are worthy of a write up. I tend to reserve write-ups to games I create out of my head and those developed by the players.